
Phi Lin / Game design & independent studies
Systems to play.
Worlds to feel.
Play games, study how their systems,
spaces, and visual language shape play.
01 / CREATEGame
Game
Level
Game
Design
Original concepts, mechanics,
and the path toward playable games.
Refraction Defense · Blue Lake
02 / INVESTIGATEGame
Reports
Player decisions, resource loops,
and the systems behind them.
Featured: Teamfight Tactics
03 / TRACELevel
Breakdowns
Routes, encounters, and the way
a level guides the player.
Mount Fay · Silksong
A little about my practice
Sensitivity.Structure.Intuition.
Play.
Play.
I’m Phi Lin, interested in the relationship between the rules a player learns and the feelings a game leaves behind.
My work moves between original game concepts and independent analysis. I look at resource trade-offs, spatial rhythm, and visual cues, then ask how those observations can become design decisions.
Refraction Defense is my current course proposal. Its next steps are a playable prototype and a finished game; this collection will grow alongside that process.

