Refraction Defense
A seven-level Unity 2D puzzle tower-defense prototype: route white light with mirrors, combine RGB beams, and choose upgrades that change how each level can be solved.
Original concepts, from the first design question to the systems that could make it playable.
A seven-level Unity 2D puzzle tower-defense prototype: route white light with mirrors, combine RGB beams, and choose upgrades that change how each level can be solved.
An action-adventure concept in which light and shadow change the rules of movement—and the meaning of a world above the clouds.
Proposals and design documents begin here. Prototypes, playtest findings, and finished builds will be added as the projects develop.