01 / Mechanism analysis & improvement proposals
Wisp spending competes with the budget for building a team. This report examines the existing mechanic and compares five alternatives, with win/loss-based option distribution as the current priority.
02 / Economy management and team building
When should gold be saved or spent, and how do resources become combat strength? This report examines economy pacing and the shared pool, and the trade-offs and interactions between traits, champions, items, and Artifacts.
An ongoing collectionTeamfight Tactics opens this collection. Further game reports will be added as the research develops.